About

I’m a Game Designer, tinkerer and professional rabbit-hole-diver. I love to bounce between designing mechanics, wiring stuff up in-engine, and figuring out the “How can we do that?” problematics that show up along the way. I don’t like staying in one lane, and I’ve picked up design, technical and management skills along the way because of it.

What keeps me going is curiosity and a thirst to learn. I like that every game project brings new areas of design to explore and learn from, and I tend to see a new challenge as a reason to get interested rather than a reason to worry