Flux

In flux, the world is populated by small and bright creatures. The player can draw a line called flux that will put them in motion. The fluxes can be intertwined, and thus, create a network that the creatures will navigate. Their movement tends to create a hypnotizing effect, which is a main part of the visual aspect of the game. FLUX is about drawing, experimenting, creating movement and contemplating.

I worked on this project as Game Designer and Programmer.

On this project I did the following tasks:
   – Design and programming of the core system
   – Design of the main game systems and mechanics
   – Work on the game feel and the sense of immersion
    – Programmation of the membrane-like shader

Check the Design Documents! (French)