Gloomy Eyes

Narrative puzzle game adapted from the award-winning VR animated movie. Gloomy Eyes combines an atmospheric storytelling with puzzle-solving mechanics in the settings of a dark fairy tale.

 

A cozy horror, “self-coop”, adventure about two unlikely souls who forge a forbidden bond and journey together to find the sun. Explore eerie yet charming Tim Burton-esque levels, switch between two unique characters, and solve brain-teasing puzzles.

I worked on this project as Co-Lead, Game and Level Designer.

Creative Vision & Leadership

  • Co-created and maintained the creative vision throughout the project lifecycle in close collaboration with co-designer
  • Ensured consistency and alignment of all design elements with the core creative direction
  • Translated the narrative essence of the VR series into engaging interactive gameplay

Game Design

  • Designed and refined core game mechanics
  • Established the foundational gameplay loops of puzzle-solving and narrative progression

Level Design

  • Conceived and designed level layouts and progression
  • Collaborated closely with artists in constant iterative process to bring levels to life, ensuring puzzle integration enhanced both gameplay and the game's distinctive atmosphere

Prototyping & Iteration

  • Rapidly prototyped mechanics to validate design concepts
  • Conducted iterative testing and refinement based on playtest feedback

Narrative & Story Development

  • Oversaw story writing and narrative design
  • Preserved the emotional depth and atmospheric tone of the original IP