Homo Machina is a puzzle game inspired by the work of avant-garde scientist Fritz Kahn. Set off on a crazy journey to solve the surreal puzzles of Homo Machina and learn about the internal working of the human body, represented as a gigantic 1920s factory.
In this narrative puzzle, players are plunged into an ingenious system of nerves, vessels and valves. The aim is to help the body function correctly in about thirty steps or so throughout the entire day. Each scene breaks down daily acts, such as opening your eyes, chewing a toast or listening to music, through seamless navigation and intuitive gameplay.
Game / Level Designer
As a Game Designer, my job was to :
As a Level Designer, my job was to :
- Here is the exemple of a level I worked on from the first concept to its final version.